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DIVE

Together with NV Congé we dove into a project to research and develop the architecture and system behind the interactive experience found at digital & interactive venue DIVE in Antwerp. For this feat we knew the realtime capabilities of Unreal Engine were the key to success. Our aim was to immerse the crowds of events and nightlife in unbelievable visual experiences.
Interactive experience

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

DIVE is a fully immersive space equipped with 30 projectors, allowing projections on every corner from floor to ceiling.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

DIVE is a fully immersive space equipped with 30 projectors, allowing projections on every corner from floor to ceiling.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

DIVE is a fully immersive space equipped with 30 projectors, allowing projections on every corner from floor to ceiling.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

DIVE is a fully immersive space equipped with 30 projectors, allowing projections on every corner from floor to ceiling.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

When building the underlying system of this immersive experience we took great care in structuring it in a way both NV Congé's internal team as our team could easily expand on the existing effects or add new effects and experiences altogether.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

DIVE is a fully immersive space equipped with 30 projectors, allowing projections on every corner from floor to ceiling.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

As the client wanted to use this experience in different interactive scenarios, we made sure everything was modular. That way the immersive experience could be designed and crafted in advance, but adjusted when the moment called for it. For this we used MIDI, which allowed us to pick any of the existing controllers as inputs for Unreal Engine. Just map the buttons and get VJ'ing.

DIVE is a fully immersive space equipped with 30 projectors, allowing projections on every corner from floor to ceiling.

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